Blockchain-makretplace for sale attributes of virtual games Dmarket for a few days from the start of the ICO’s campaign has attracted more than $7.3 million investment through the sale of tokens. This was reported on the website of the company.
In total, the startup plans to sell during the first stage of the ICO 50 million tokens. Half are already sold out.
Sale of tokens will end in two days (21 August). The second stage of token sales will begin in November of this year.
DMarket – ecosystem where gamers, developers and entrepreneurs can safely evaluate virtual items and trade them.
The founders Dmarket – Vladimir Panchenko, Alexander Kohanovsky. Panchenko – private distributor of video games, the Creator of a major platform for sales of virtual goods skins.cash (No. 2 in the world 12 million sold virtual items for last year). Shareholder Esforce Holding Kochanowski has 17 years of experience in eSports.
Business idea DMarket – to transform virtual items gamers in real assets. Existing technologies are unable to join a game universes and platforms together.
“Using the blockchain virtual items 2.2 billion players will be part of the global economy”, – say the founders of Blockchain-marketplace for virtual goods in video games. The transaction for the sale of skins will be using smart contracts.
In 2016 the market size of the gaming industry, writes on his website, Dmarket, reached $100 billion Daily 2.2 billion people around the world are playing on different platforms. “Of these, only 4,000 people have learned to earn a professional at his game. About 6% (132 million gamers) sells virtual skins in a few games with an annual turnover of over $3 billion 94% of the players spend their time in vain” – says the founders.
How to predict the creators of the project in the White Paper, in the long term Dmarket integrates API 5000 video games, 10% of which will be game of the class AAA. The number of DMarket users will reach 500 million And the total cost of in-game items, according to their forecasts will exceed $100 billion.
DMarket cap can be used for such purposes:
– buying/selling in-game items (like currency)
– the interest accruing from sales to the owners of copyright of digital property
– the purchase of premium accounts to wholesalers and retailers
– acquisition Analytics BigData
Through the API any developer can tie your game to Dmarket. Partners of the project have become such companies as American investment company Pantera Capital, 4A Games (Metro 2033), and GSC Game World (S. T. A. L. K. E. R., Cossacks).
Forecasts for the gaming industry
It is expected that about 2.2 billion gamers around the world will bring an income of $109 billion in 2017. These figures demonstrate the increase of $7.8 billion (7.8 per cent) in comparison with the year 2016. The income from digital games will be around $95 billion (87%) of the world market.
And according to the report, VR/AR (virtual reality/augmented reality) Digi-Capital for the 3rd quarter of 2017, it is expected that by 2021, the revenue of the game market virtual and augmented reality (VR and AR) will reach $122 billion, Digi-capital claim that the size of the gaming market will reach $200 billion over the next five years. Many companies such as Microsoft Corp., Nintendo Co. Ltd and Sony Corp. run your own VR-compatible console. Such competition accelerates the development of the industry.